

But mostly it is a chaotic fest to see who has more teammates nearby to team shoot others and who can see the other first. If the game were to continue and collect a really large community and after many many hours of skilled training and cooperation in strategy, I could see the game becoming more interesting. After playing multiple games, there’s also huge amounts of wait time to just get into a game, which often was also unbalanced in number of players on both sides. As much fun and chaotic as it is to have two teams ships with more than a dozen people on the ground shooting each other, there is much testing of my skills and strategy or the skills of my teammates. The multiplayer in this game has a lot of very good moments, but also some very bad moments. There’s also an exceptional amount of backtracking, which is just unnecessary because all the environments and battles are fairly dull. Side note, there are also very, very long compared to most FPS game’s campaign missions. Even though the missions do involve capturing certain points and destroying certain objects, it all feels very arbitrary and it isn’t that interesting.

It doesn’t feel like there’s very much skill involved, and the higher difficulties don’t seem to test my abilities but instead challenge my patience in standing back and shooting at bigger bullet sponges over longer periods of time. It is just continually wave after wave of small groups of enemies that I take down by shooting from a distance, healing my teammates and telling my teammates to use all their abilities. But the level and mission design is, I am sad to say this, very boring. Their personalities and the cutscenes can become engaging at times. The single player campaign has an actually fairly interesting story and pretty good characters. Mark Hamill and His Return of the Jedi Prop Lightsaber Reunite in Pop Culture Quest Clip
